More previews for Interface Zero!

posted on Apr 23:

Virtual Template
A virtual creature has no physical body and exists wholly in the MediaWeb. Only other virtual creatures (like avatars), virtual weapons, and powers can harm it. It is immune to all mundane real world attack forms.
Replace any natural armor, or equipment derived armor bonus with a virtual version of the same. Virtual creatures may pass through any unmapped real world media (physical objects, water, etc…) as easily as they do thin air. They can casually interact, lean on, or walk around, but not physically effect items that have been mapped by satellite (like buildings, registered vehicles, trees, fire hydrants and such). Likewise they cannot pass through objects specifically shielded against transmissions. For example, most buildings only allow virtual constructs in through the door. Virtual creatures cannot take any physical action that would directly move or manipulate any real world object. Virtual creatures have no weight in the real world and do not set off real world traps triggered by weight.
A virtual creature moves silently and cannot be heard if it doesn’t wish to be. Most non-visual senses, such as scent and blindsight, are ineffective with regard to virtual creatures. They can only be seen by hyper reality or VR gear, or within holographic projection fields that utilize such gear. Virtual creatures have an innate sense of direction and can move at full speed even when they cannot “see.”

 

Aspect Subtype

An aspect is a subsapient AI trained to mimic one or more skills or facets of a sentient being (usually the owner). For all their seeming intelligence an aspect’s reactions are the result of highly complex programming. Aspects are immune to mind-affecting or interaction effects, but might be programmed to respond to them. Aspects that encounter a situation completely foreign to their programming generally act confused or switch to standby mode.

 

GOBLYNN IMP

Type: VR humanoid warrior 1 (Aspect)

Size: Small

VR Speed: 30 ft.

VR Abilities: Pow +0, Fin +1, Rob +1, Int +0, Wis -1, Cha -2

VR Skills: Computer +4, Notice +5, Ride +9, Search +2, Stealth +9

Languages: GOBLYNN

VR Feats: Armor Training, Move-by Action, Talented (Notice & Search), Weapon Training

VR Powers: Darkvision 60 ft. GOBLYNN Virtual Virus

VR Combat: Attack +3, Defense +3, Initiative +1

VR Saves: Fortitude +3, Reflex +1, Will -1, Toughness +0 (-1 size, +1 Con, +1 armor)

VR Weapons: battleaxe (+3 damage/20 +4), or club (+2 damage), or handaxe (+1/20 +4), or light war pick (+1 damage/20 +5), or short sword (+2 damage/19-20 +3)

VR Equipment: Leather armor (+1 Toughness)

An unsubtle virus program originally created during the 2086 Blood Throne Flame War, it has since gone on to propagate across the net. GOBLYNN creates what almost seems like a never-ending army of hostile VR constructs that swamp HR domains with a multitude of little monstrous imps whose sole function is to derezz nearby avatars, and divert memory resources in hopes of crashing the local domain. Some versions of the program (of which there seems an endless variety) sport specific looks, colors, and designs including: Eastern tengu, garden gnomes, caricatures of famous people, or ex-romantic partners. Some versions also swap the typical medieval VR weaponry and armor for more interesting choices like brass knuckles, tasers, chainswords, laser pistols, or submachine guns.

GOBLYNN (Virtual Virus)

Any damaging hit on a system (including a personal avatar) from a GOBLYNN imp or its attached weapons has the potential to spread the GOBLYNN virus. The virus acts like a poison, requiring an system Robustness save to avoid the initial damage, followed a minute later by a second save to avoid the secondary damage. GOBLYNN cannot spawn more imps from a given system than that systems current Power score.

Type: virtual harm

Robustness save Difficulty: 11

Initial Damage: Generates a GOBLYNN Imp

Secondary Damage: -1 Power


 

NILE TECHNOLOGY SPHINX (military-grade encryption program)

Type: VR Supernatural Beast 8 (AI)

Size: Large

VR Speed: 40 ft., fly 60 ft. (poor)

VR Abilities: Pow +4, Fin +1, Rob +1, Int +5, Wis +4, Cha +4

VR Skills: Computers +16, Concentration +12, Craft (logic problem) +16, Diplomacy +15, Intimidate +15, Notice +15, Sense Motive +15

Languages: Native tongue and five additional languages

VR Feats: Double Strike, Improved Initiative, Iron Will, Night Vision, Power (3)

VR Powers: Darkvision 60 ft., Mind Touch (+15, save Difficulty 18), Rake, Scrying (+15, save Difficulty 18), Second Sight (+15, save Difficulty 18)

VR Combat: Attack +8 (+6/+6 rake), Defense +8, Initiative +5

VR Saves: Fortitude +7, Reflex +7, Will +8, Toughness +8 (+2 size, +1 Rob, +5 natural)

VR Weapons: Claws (+6 damage) or rake (+4 damage)

A Theban Sphinx is a high end AI defensive program that appears VR as a classic sphinx with the hindquarters and forelimbs of a lion, the wings of a falcon and the head and torso of a beautiful woman, the neon NILE Technological Enterprises logo and trademark revolving above their heads. A sphinx is typically attached as a guardian program to important files, or domains. Intruders are met with a logic problem that must be overcome in order to proceed. Such problems usually involve symbolic or abstract logic and might include complex dreamlike VR simulations. In direct VR combat, sphinxes use their powerful claws to flay the avatars of their enemies.

Posted in Interface-Zero, True20

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