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<channel>
	<title>Reality Deviant Publications</title>
	<link>http://realitydeviants.net/blog</link>
	<description>Publisher of quality roleplaying game products.</description>
	<pubDate>Fri, 04 Jul 2008 19:07:14 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
	<language>en</language>
			<item>
		<title>Colonial Gothic is now on sale!</title>
		<link>http://realitydeviants.net/blog/2008/07/04/colonial-gothic-is-now-on-sale/</link>
		<comments>http://realitydeviants.net/blog/2008/07/04/colonial-gothic-is-now-on-sale/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 19:07:14 +0000</pubDate>
		<dc:creator>rdpdavid</dc:creator>
		
		<category><![CDATA[True20]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/07/04/colonial-gothic-is-now-on-sale/</guid>
		<description><![CDATA[I&#8217;m pleased to announce that Colonial Gothic is now available for sale at OBS and Yourgamesnow!
Celebrate Independance day by picking up this great setting about the dark side of Colonial America during the war for independance!
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m pleased to announce that Colonial Gothic is now available for sale at <a href="http://www.rpgnow.com/product_info.php?products_id=56650" target="_blank">OBS</a> and <a href="http://www.yourgamesnow.com/index.php?main_page=product_info&amp;products_id=2260" target="_blank">Yourgamesnow</a>!</p>
<p>Celebrate Independance day by picking up this great setting about the dark side of Colonial America during the war for independance!</p>
]]></content:encoded>
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		<item>
		<title>Colonial Gothic is Nearly Complete!</title>
		<link>http://realitydeviants.net/blog/2008/07/03/colonial-gothic-is-nearly-complete/</link>
		<comments>http://realitydeviants.net/blog/2008/07/03/colonial-gothic-is-nearly-complete/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 15:32:39 +0000</pubDate>
		<dc:creator>rdpdavid</dc:creator>
		
		<category><![CDATA[True20]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/07/03/colonial-gothic-is-nearly-complete/</guid>
		<description><![CDATA[It is the eve of the American Revolution; colonial life is on the verge of drastic change. To some degree, many parts of the world shun folklore and Witchcraft in favor of so called rational thinking. Magic, in many people’s minds, is supposedly as dangerous as a child’s imagination. However, tucked between soldiers, trackers, and [...]]]></description>
			<content:encoded><![CDATA[<p>It is the eve of the American Revolution; colonial life is on the verge of drastic change. To some degree, many parts of the world shun folklore and Witchcraft in favor of so called rational thinking. Magic, in many people’s minds, is supposedly as dangerous as a child’s imagination. However, tucked between soldiers, trackers, and pioneers, there are those who believe they know the Truth. Magic, along with monsters, demons and other creatures, is real.<br />
In Colonial Gothic you play a Hero who knows that Magic is real and the horrors that it can create in the form of monsters. These monsters could be anywhere. They could be witches cursing a settlement, vampires that followed European immigrants to the New World, or angry spirits terrorizing a Cherokee tribe. Whether you’re fighting in the frontier or you’re fending off a supernatural disease like Curse from the Grave you, along with others like you, will wage a hidden war because there is no one else brave enough to face the Devil’s minions, fight them and win?<br />
Heroes, be warned: something waits for you in the dark.<br />
And it is hungry.<br />
Written by Richard Iorio, Monica Valenrinelli, Matt McElroy, James Maliszewski and Mathew Kaiser, this 130 page True20 conversion of the popular RPG published by Rogue Games takes you deep into the heart of Colonial America and provides you with everything you need to run a supernatural campaign series during the American Revolution. Painstakingly researched, Colonial Gothic also makes it possible  for you to fight the war for independence and take part in the events which shaped the birth of the nation.</p>
<p>Inside you will find:<br />
An in-depth look into life in Colonial America.<br />
Information about each of the colonies<br />
Detailed information on the native tribes of the region<br />
New Backgrounds<br />
Rules for Rituals and Sanity<br />
New Creatures and suggestions for using existing horrors such as ghouls, spirits and werewolves.</p>
<p>The Revolution has begun, will you join the fight?</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>I expect to have this awesome book ready for release tomorrow!</p>
<p>I&#8217;ll be putting up a preview later today, so stay tuned!</p>
]]></content:encoded>
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		<title>Reign of Discordia is now on Sale!</title>
		<link>http://realitydeviants.net/blog/2008/06/19/reign-of-discordia-is-now-on-sale/</link>
		<comments>http://realitydeviants.net/blog/2008/06/19/reign-of-discordia-is-now-on-sale/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 12:57:23 +0000</pubDate>
		<dc:creator>rdpdavid</dc:creator>
		
		<category><![CDATA[Reign of Discordia]]></category>

		<category><![CDATA[True20]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/06/19/reign-of-discordia-is-now-on-sale/</guid>
		<description><![CDATA[Science fiction the way you love it!
Reign of Discordia is the core setting book in line of the same name by the celebrated game designer Darrin Drader and Reality Deviant Publications. RoD gives you what you need to know about the galactic civilization following the fall of the Stellar Imperium. Future sourcebooks and adventures will [...]]]></description>
			<content:encoded><![CDATA[<p>Science fiction the way you love it!</p>
<p>Reign of Discordia is the core setting book in line of the same name by the celebrated game designer Darrin Drader and Reality Deviant Publications. RoD gives you what you need to know about the galactic civilization following the fall of the Stellar Imperium. Future sourcebooks and adventures will further add to the dynamic space opera setting presented in this core setting book.</p>
<p>Within the pages of Reign of Discordia, you can fight against the R&#8217;Tillek and their crusade of extermination against the known species, fight to protect the independence of dozens of worlds, participate in the cold war between Earth and Lamog, haul cargo to the Frontier Systems, involve yourself in the various crime syndicates, work for one of the interplanetary conglomerates and engage in corporate sabotage, play a role in the advancement of one of the interplanetary organizations, salvage starships, and engage in a number of other activities that will bring danger and adventure.</p>
<ol>
<li>
<p align="left"> Character rules for a space opera setting</p>
</li>
<li>
<p align="left"> Six new core races for the setting (Gaieti, Lamogos, Tallinites, Sangor, Relerrans, and the R&#8217;Tillek).</p>
</li>
<li>
<p align="left"> Seven character roles (soldier, naval officer, infiltrator, mentalist, pilot, bounty hunter, and low-life).</p>
</li>
<li>
<p align="left"> Descriptions of over 50 planets, which comprise the setting&#8217;s core locations</p>
</li>
<li>
<p align="left"> Descriptions of numerous interplanetary organizations</p>
</li>
<li>
<p align="left"> Starship rules for True20</p>
</li>
<li>
<p align="left"> A range of starships</p>
</li>
<li>
<p align="left"> A detailed description of the space station Rover&#8217;s Beacon, which is one of the key locations within the setting.Welcome to the threatened and turbulent galaxy of 2690. Can you make a difference in these difficult times?</p>
</li>
</ol>
<p>Grab your copy at <a href="http://www.rpgnow.com/product_info.php?products_id=56479">RPGNOW</a> Today!</p>
]]></content:encoded>
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		<title>The Blighted Bestiary and Technothrillers  are now in print!</title>
		<link>http://realitydeviants.net/blog/2008/06/14/the-blighted-bestiary-and-technothrillers-are-now-in-print/</link>
		<comments>http://realitydeviants.net/blog/2008/06/14/the-blighted-bestiary-and-technothrillers-are-now-in-print/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 22:28:41 +0000</pubDate>
		<dc:creator>rdpdavid</dc:creator>
		
		<category><![CDATA[RDP]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/06/14/the-blighted-bestiary-and-technothrillers-are-now-in-print/</guid>
		<description><![CDATA[The Blighted Bestiary and Technothrilers; a True20 espionage Toolkit are now available in print at lulu!
 Click here to grab your copy!
]]></description>
			<content:encoded><![CDATA[<p>The Blighted Bestiary and Technothrilers; a True20 espionage Toolkit are now available in print at lulu!</p>
<p><a href="http://www.lulu.com/reality-deviants"> Click here to grab your copy!</a></p>
]]></content:encoded>
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		<item>
		<title>The Blighted Garden</title>
		<link>http://realitydeviants.net/blog/2008/06/05/the-blighted-garden/</link>
		<comments>http://realitydeviants.net/blog/2008/06/05/the-blighted-garden/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 14:01:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blood Throne]]></category>

		<category><![CDATA[True20]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/06/05/the-blighted-garden/</guid>
		<description><![CDATA[Kobold Quarterly Issue #5 is out, and it&#8217;s got a special nugget of Blood Throne goodness inside. When you download the PDF edition of the latest KQ, you&#8217;ll also be getting a copy of &#8216;The Blighted Garden&#8217;, a Blood Throne campaign expansion written by Hal Maclean, the author of Blight Elves: Architects of Despair and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.koboldquarterly.com/KQStore/index.php?main_page=product_info&amp;cPath=2&amp;products_id=5&amp;zenid=200297702469ffffa4b6a5722efedcdf" title="Kobold Quarterly"><em>Kobold Quarterly</em> Issue #5</a> is out, and it&#8217;s got a special nugget of Blood Throne goodness inside. When you download the PDF edition of the latest KQ, you&#8217;ll also be getting a copy of &#8216;The Blighted Garden&#8217;, a Blood Throne campaign expansion written by Hal Maclean, the author of <a href="http://realitydeviants.net/blog/2008/02/25/blight-elves/" title="Blight Elves"><em>Blight Elves: Architects of Despair</em></a> and <a href="http://realitydeviants.net/blog/2008/04/11/book-of-bones-blighted-bestiary/" title="Blighted Bestiary"><em>Book of Bones: Blighted Bestiary</em></a>.</p>
<p>Brutally nihilistic, the blight elves truly believe that since life has no meaning it also has no value. The fury they feel at those still able to draw joy from an existence they find so hollow fuels their crusade to visit suffering upon universe. They even extend this obstinate malice towards the environment as a whole; taking pride in their capacity to degrade the natural world though diseases, poisons, and any number of dire magical rituals.</p>
<p>Enter the blighted garden&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Cover for Reign of Discordia is in!</title>
		<link>http://realitydeviants.net/blog/2008/05/21/cover-for-reign-of-discordia-is-in/</link>
		<comments>http://realitydeviants.net/blog/2008/05/21/cover-for-reign-of-discordia-is-in/#comments</comments>
		<pubDate>Wed, 21 May 2008 00:20:39 +0000</pubDate>
		<dc:creator>rdpdavid</dc:creator>
		
		<category><![CDATA[Reign of Discordia]]></category>

		<category><![CDATA[True20]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/05/21/cover-for-reign-of-discordia-is-in/</guid>
		<description><![CDATA[Hey everyone, check out this hot cover image for Reign of Discordia, by Brandon Leach. Click Here! 
]]></description>
			<content:encoded><![CDATA[<p>Hey everyone, check out this hot cover image for Reign of Discordia, by Brandon Leach.<a href="http://www.realitydeviants.net/rod/coverillo.jpg"> Click Here! </a></p>
]]></content:encoded>
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		<item>
		<title>New Reign of Discordia Yahoo group!</title>
		<link>http://realitydeviants.net/blog/2008/05/09/new-reign-of-discordia-yahoo-group/</link>
		<comments>http://realitydeviants.net/blog/2008/05/09/new-reign-of-discordia-yahoo-group/#comments</comments>
		<pubDate>Fri, 09 May 2008 12:01:50 +0000</pubDate>
		<dc:creator>rdpdavid</dc:creator>
		
		<category><![CDATA[Reign of Discordia]]></category>

		<category><![CDATA[True20]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/05/09/new-reign-of-discordia-yahoo-group/</guid>
		<description><![CDATA[Weve set up a RoD yahoo group, so now you can keep up to date on all the Reign of Discordia news quickly and easily!
Just click on the following link to sign up today! Reign of Discordia Yahoo Group 
]]></description>
			<content:encoded><![CDATA[<p>Weve set up a RoD yahoo group, so now you can keep up to date on all the Reign of Discordia news quickly and easily!</p>
<p>Just click on the following link to sign up today!<a href="http://games.groups.yahoo.com/group/reignofdiscordia/"> Reign of Discordia Yahoo Group </a></p>
]]></content:encoded>
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		<item>
		<title>More Reign of Discordia Goodness!</title>
		<link>http://realitydeviants.net/blog/2008/05/06/more-reign-of-discordia-goodness/</link>
		<comments>http://realitydeviants.net/blog/2008/05/06/more-reign-of-discordia-goodness/#comments</comments>
		<pubDate>Tue, 06 May 2008 16:16:01 +0000</pubDate>
		<dc:creator>rdpdavid</dc:creator>
		
		<category><![CDATA[Reign of Discordia]]></category>

		<category><![CDATA[True20]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/05/06/more-reign-of-discordia-goodness/</guid>
		<description><![CDATA[Just an update here.
I&#8217;ve gotten some more artwork, (see previews below) and am going through the final mansucript!
Things are looking pretty tight so far.
Click on the following links for more previews!
 Chapter 4 
 The Lamogos Threat
 Ships!
 The Rise of the Stellar Imperium 
]]></description>
			<content:encoded><![CDATA[<p>Just an update here.</p>
<p>I&#8217;ve gotten some more artwork, (see previews below) and am going through the final mansucript!</p>
<p>Things are looking pretty tight so far.</p>
<p>Click on the following links for more previews!</p>
<p><a href="http://www.realitydeviants.net/rod/chapter4illo.jpg"> Chapter 4 </a></p>
<p><a href="http://www.realitydeviants.net/rod/lamogosthreat1.jpg"> The Lamogos Threat</a></p>
<p><a href="http://www.realitydeviants.net/rod/shipsheet.jpg"> Ships!</a></p>
<p><a href="http://www.realitydeviants.net/rod/riseofthestellarimperium1.jpg"> The Rise of the Stellar Imperium </a></p>
]]></content:encoded>
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		<title>Reality Deviant Publications to PublishLicensed True20 Cthulhu Products!</title>
		<link>http://realitydeviants.net/blog/2008/04/30/reality-deviant-publications-to-published-licensed-cthulhu-products-for-the-true20-game-system/</link>
		<comments>http://realitydeviants.net/blog/2008/04/30/reality-deviant-publications-to-published-licensed-cthulhu-products-for-the-true20-game-system/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 00:54:26 +0000</pubDate>
		<dc:creator>rdpdavid</dc:creator>
		
		<category><![CDATA[Shadows of Cthulhu]]></category>

		<category><![CDATA[True20]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/04/30/reality-deviant-publications-to-published-licensed-cthulhu-products-for-the-true20-game-system/</guid>
		<description><![CDATA[The contracts are signed in blood, the sacrifices have been made, and mighty Cthulhu has bestowed his blessings. Reality Deviant Publications is happy to announce we are the newest  Chaosium licensee!  RDP will focus on support of the True20 game system by bringing fans of all things Cthulhu outstanding game supplements which bring [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: 10pt">The contracts are signed in blood, the sacrifices have been made, and mighty Cthulhu has bestowed his blessings. Reality Deviant Publications is happy to announce we are the newest<span>  </span>Chaosium licensee!<span>  </span>RDP will focus on support of the True20 game system by bringing fans of all things Cthulhu outstanding game supplements which bring<span>  </span>H.P. Lovecraft’s deliciously maddening Mythos to life!<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size: 10pt">“<em>I am so excited about this agreement with the fine people at Chaosium,”</em> said David Jarvis, president of RDP. “<em>I’ve always wanted the chance to write and develop gaming material based on H.P. Lovecraft’s works. To be officially allowed to add our own pages to his legacy is a privilege, one which we don’t take lightly. Fans of True20 and Call of Cthulhu won’t be dissapointed.”<o:p></o:p></em></span></p>
<p class="MsoNormal"><em><span style="font-size: 10pt"><o:p> </o:p>&#8220;We look forward to seeing what visions Reality Deviant Publications <span> </span>can share with <span> </span>the greater Call of Cthulhu gaming community. Their enthusiasm is <span> </span>certainly contagious! &#8221;  </span></em></p>
<p class="MsoNormal"><em><span style="font-size: 10pt">-Dustin Wright, Chaosium games<o:p></o:p></span></em></p>
<p class="MsoNormal"><span style="font-size: 10pt">Over the course of 2008, Reality Deviant Publications will produce a number of<span>  </span>sourcebooks for the True20 game system. The first, “Shadows of Cthulhu” will introduce you to the True20 Cthulhu game and provide you with everything you need to get you started on your descent into madness! The only other book you’ll need is <em>True20 Adventure Roleplaying</em>, published by Green Ronin.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size: 10pt">Shortly after the release of the Shadows of Cthulhu core book, Reality Deviant Publications plans to release three supplements describing specific Cthonic settings.<span>  </span>RDP will release one new supplement approximately every 2 months.</span><span style="font-size: 10pt"><o:p></o:p></span></p>
<p class="MsoNormal"><strong><span style="font-size: 10pt">SUPPLEMENT #1: ELIZABETHAN ENGLAND</span></strong><strong><span style="font-size: 10pt"><o:p></o:p></span></strong></p>
<p class="MsoNormal"><span style="font-size: 10pt">Terrible things lurk at the edges of civilization in the age of Shakespeare and the rise of English Puritanism. While this book contains some new options and suggestions for hero creation, it is primarily a guidebook for understanding the role of the<span>  </span>Cthulhu Mythos during this period. Did the Master of Revels close the playhouses because Kit Marlowe&#8217;s final play drove people mad?<span>  </span>Is it really the Catholics that conspire to take over the crown, or are there more sinister forces involved? And what of the terrible rumors about the freak storms that drove the Spanish Armada into the sea? What really happened to the failed English colonies in the New World?</span><span style="font-size: 10pt"><o:p></o:p></span></p>
<p class="MsoNormal"><strong><span style="font-size: 10pt">SUPPLEMENT #2: ANCIENT SUMERIA</span></strong><strong><span style="font-size: 10pt"><o:p></o:p></span></strong></p>
<p class="MsoNormal"><span style="font-size: 10pt">The origins of much of mankind&#8217;s knowledge of the Cthulhu Mythos lies at the beginning of history, in the river valleys of Mesopotamia. This is a period when dreams mean something and demons openly walk the Earth. But this is also an age when many of the secrets known to man since the dawn of time are suppressed or transformed into man-made religions. It is the beginning of modern sanity. The people of this period still understand the power of the gods over them, but they have established a civilization and feel the first flush of power over nature and their oppressive deities. And they have Gilgamesh. This heroic figure, known as </span><em><span style="font-size: 10pt">Sha nagba imuru</span></em><em><span style="font-size: 10pt">, </span></em><span style="font-size: 10pt">or the “one who saw all,” was proof that a man with enough knowledge could transcend the power of the gods. </span><span style="font-size: 10pt"><o:p></o:p></span></p>
<p class="MsoNormal"><strong><span style="font-size: 10pt">SUPPLEMENT #3: ELDERS UNLEASHED!</span></strong><strong><span style="font-size: 10pt"><o:p></o:p></span></strong></p>
<p class="MsoNormal"><span style="font-size: 10pt">When the stars are right, the earth will fall, but not without a fight! In an age when ancient secrets are no longer secret and gigantic elder beings have destroyed entire cities and killed millions on the evening news, mankind struggles to survive and stay sane. Civilization has completely collapsed in some parts of the world, and many major cities are deserted nuclear wastelands, testaments to how far leaders will go to stop the madness. But order still hangs by a thread in green zones patrolled by paranoid police forces. Special troops are equipped to identify and engage the unthinkable, then forget everything they did and saw. Scientists and scholars study the artifacts of the enemy in secret research facilities, always under the watchful eye of soldiers looking for any sign that they&#8217;re “crossing over.” Only the very brave or truly insane travel the world at large.</span><span style="font-size: 10pt"><o:p></o:p></span></p>
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		<title>More previews for Interface Zero!</title>
		<link>http://realitydeviants.net/blog/2008/04/23/more-previews-for-interface-zero/</link>
		<comments>http://realitydeviants.net/blog/2008/04/23/more-previews-for-interface-zero/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 15:16:40 +0000</pubDate>
		<dc:creator>rdpdavid</dc:creator>
		
		<category><![CDATA[Interface-Zero]]></category>

		<category><![CDATA[True20]]></category>

		<guid isPermaLink="false">http://realitydeviants.net/blog/2008/04/23/more-previews-for-interface-zero/</guid>
		<description><![CDATA[Virtual Template
A virtual creature has no physical body and exists wholly in the MediaWeb. Only other virtual creatures (like avatars), virtual weapons, and powers can harm it. It is immune to all mundane real world attack forms.
Replace any natural armor, or equipment derived armor bonus with a virtual version of the same. Virtual creatures may [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span class="nfakpe"><strong>Virtual</strong></span><strong> <span class="nfakpe">Template</span></strong><br />
A <span class="nfakpe">virtual</span> creature has no physical body and exists wholly in the MediaWeb. Only other <span class="nfakpe">virtual</span> creatures (like avatars), <span class="nfakpe">virtual</span> weapons, and powers can harm it. It is immune to all mundane real world attack forms.<br />
Replace any natural armor, or equipment derived armor bonus with a <span class="nfakpe">virtual </span>version of the same. <span class="nfakpe">Virtual</span> creatures may pass through any unmapped real world media (physical objects, water, etc…) as easily as they do thin air. They can casually interact, lean on, or walk around, but not physically effect items that have been mapped by satellite (like buildings, registered vehicles, trees, fire hydrants and such). Likewise they cannot pass through objects specifically shielded against transmissions. For example, most buildings only allow virtual constructs in through the door. <span class="nfakpe">Virtual</span> creatures cannot take any physical action that would directly move or manipulate any real world object. <span class="nfakpe">Virtual</span> creatures have no weight in the real world and do not set off real world traps triggered by weight.<br />
A <span class="nfakpe">virtual</span> creature moves silently and cannot be heard if it doesn&#8217;t wish to be. Most non-visual senses, such as scent and blindsight, are ineffective with regard to <span class="nfakpe">virtual</span> creatures. They can only be seen by hyper reality or VR gear, or within holographic projection fields that utilize such gear. <span class="nfakpe">Virtual</span> creatures have an innate sense of direction and can move at full speed even when they cannot “see.”</p>
<p class="MsoNormal">&nbsp;</p>
<p><span style="font-weight: bold">Aspect Subtype</span></p>
<p class="MattsStyle">An aspect is a subsapient AI trained to mimic one or more skills or facets of a sentient being (usually the owner). For all their seeming intelligence an aspect’s reactions are the result of highly complex programming. Aspects are immune to mind-affecting or interaction effects, but might be programmed to respond to them. Aspects that encounter a situation completely foreign to their programming generally act confused or switch to standby mode.</p>
<p class="MsoNormal">&nbsp;</p>
<h1><font size="3">GOBLYNN IMP</font></h1>
<p class="MsoNormal"><strong>Type:</strong> VR humanoid warrior 1 (Aspect)</p>
<p class="MsoNormal"><strong>Size:</strong><strong><span> </span></strong>Small</p>
<p class="MsoNormal"><strong>VR Speed:</strong><strong><span> </span></strong>30 ft.</p>
<p class="MsoNormal"><strong>VR Abilities:</strong><strong><span>  </span></strong>Pow +0, Fin +1, Rob +1, Int +0, Wis -1, Cha -2</p>
<p class="MsoNormal"><strong>VR Skills:</strong> Computer +4, Notice +5, Ride +9, Search +2, Stealth +9</p>
<p class="MsoNormal"><strong>Languages:</strong> GOBLYNN <span></span></p>
<p class="MsoNormal"><strong>VR Feats: </strong>Armor Training, Move-by Action, Talented (Notice &amp; Search), Weapon Training</p>
<p class="MsoNormal"><strong>VR Powers:</strong><strong><span> </span></strong>Darkvision 60 ft. GOBLYNN Virtual Virus</p>
<p class="MsoNormal"><strong>VR Combat: </strong>Attack +3, Defense +3, Initiative +1</p>
<p class="MsoNormal"><strong>VR Saves:</strong><strong><span> </span></strong>Fortitude +3, Reflex +1, Will -1, Toughness +0 (-1 size, +1 Con, +1 armor)</p>
<p class="MsoNormal"><strong>VR Weapons:</strong> battleaxe (+3 damage/20 +4), or club (+2 damage), or handaxe (+1/20 +4), or light war pick (+1 damage/20 +5), or  short sword (+2 damage/19-20 +3)</p>
<p class="MsoNormal"><strong>VR Equipment: </strong>Leather armor (+1 Toughness)</p>
<p class="MsoNormal">An unsubtle virus program originally created during the 2086 Blood Throne Flame War, it has since gone on to propagate across the net. GOBLYNN creates what almost seems like a never-ending army of hostile VR constructs that swamp HR domains with a multitude of little monstrous imps whose sole function is to derezz nearby avatars, and divert memory resources in hopes of crashing the local domain. Some versions of the program (of which there seems an endless variety) sport specific looks, colors, and designs including: Eastern tengu, garden gnomes, caricatures of famous people, or ex-romantic partners. Some versions also swap the typical medieval VR weaponry and armor for more interesting choices like brass knuckles, tasers, chainswords, laser pistols, or submachine guns.</p>
<p><span style="color: red"></span></p>
<h1><font size="3">GOBLYNN (Virtual Virus)</font></h1>
<p class="MsoHeader">Any damaging hit on a system (including a personal avatar) from a GOBLYNN imp or its attached weapons has the potential to spread the GOBLYNN virus. The virus acts like a poison, requiring an system Robustness save to avoid the initial damage, followed a minute later by a second save to avoid the secondary damage. GOBLYNN cannot spawn more imps from a given system than that systems current Power score.</p>
<p class="MsoNormal"><strong>Type:</strong> virtual harm</p>
<p class="MsoNormal"><strong>Robustness save Difficulty: </strong>11</p>
<p class="MsoNormal"><strong>Initial Damage: </strong>Generates a GOBLYNN Imp</p>
<p class="MsoNormal"><strong>Secondary Damage:</strong> -1 Power</p>
<p class="MsoNormal"><span style="color: red"><br />
</span></p>
<p class="MsoNormal">&nbsp;</p>
<h1><font size="3">NILE TECHNOLOGY SPHINX (military-grade encryption program)</font></h1>
<p class="MsoNormal"><strong>Type:</strong> VR Supernatural Beast 8 (AI)</p>
<p class="MsoNormal"><strong>Size:</strong><strong><span> </span></strong>Large</p>
<p class="MsoNormal"><strong>VR Speed:</strong><strong><span> </span></strong>40 ft., fly 60 ft. (poor)</p>
<p class="MsoNormal"><strong>VR Abilities:</strong><strong><span> </span></strong>Pow +4, Fin +1, Rob +1, Int +5, Wis +4, Cha +4</p>
<p class="MsoNormal"><strong>VR Skills:</strong><strong><span> </span></strong>Computers +16, Concentration +12, Craft (logic problem) +16, Diplomacy +15, Intimidate +15, Notice +15, Sense Motive +15</p>
<p class="MsoNormal"><strong>Languages:</strong> Native tongue and five additional languages<span></span></p>
<p class="MsoNormal"><strong>VR Feats:</strong><strong><span> </span></strong>Double Strike, Improved Initiative, Iron Will, Night Vision, Power (3)</p>
<p class="MsoNormal"><strong>VR Powers:</strong><strong><span> </span></strong>Darkvision 60 ft., Mind Touch (+15, save Difficulty 18), Rake, Scrying (+15, save Difficulty 18), Second Sight (+15, save Difficulty 18)</p>
<p class="MsoNormal"><strong>VR Combat: </strong>Attack +8 (+6/+6 rake), Defense +8, Initiative +5</p>
<p class="MsoNormal"><strong>VR Saves:</strong><strong><span> </span></strong>Fortitude +7, Reflex +7, Will +8, Toughness +8 (+2 size, +1 Rob, +5 natural)</p>
<p class="MsoNormal"><strong>VR Weapons:</strong> Claws (+6 damage) or rake (+4 damage)</p>
<p><span style="font-size: 9pt; font-family: Verdana">A Theban Sphinx is a high end AI defensive program that appears VR as a classic sphinx with the hindquarters and forelimbs of a lion, the wings of a falcon and the head and torso of a beautiful woman, the neon NILE Technological Enterprises logo and trademark revolving above their heads. A sphinx is typically attached as a guardian program to important files, or domains. Intruders are met with a logic problem that must be overcome in order to proceed. Such problems usually involve symbolic or abstract logic and might include complex dreamlike VR simulations. In direct VR combat, sphinxes use their powerful claws to flay the avatars of their enemies. </span></p>
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